Heavy
War never changes—it only changes people like you who have to fight in it or, after the war is lost, battle for survival in a world broken by conflict. For you, the only way forward is to crush even potential enemies so quickly and violently that they'll never threaten you or that which you cherish again.
In an often violent postapocalyptic world, your allies appreciate your protection and, when necessary, your aggressive nature when you must force your way into a location that may contain the resources required to survive another day.
Background Options
- You lost your children in the apocalypse. Now your goal is to help and preserve children whenever you can.
- You recently learned that you have a condition that will require before-times medical care.
- You were new to the army when the apocalypse happened before dawn. Since then, you've been determined to survive to honor your friends and family who died while still asleep.
- Three weeks ago, your ex-spouse rose to a position of power in your community of survivors.
- You raised a mountain lion from cub to adult, but the creature went missing a few months ago.
- You were given a cocktail of drugs to fight in the war, but the war was what precipitated the apocalypse. Now you try to find any remnants of the generals behind it so you can end them.
- According to new rumors, a community to the west can still manufacture ammunition.
- Last month you and your allies successfully defeated one of the warlords ravaging the area.
- You have a scar on your head from a bullet wound and sometimes experience headaches and blackouts.
Heavy Abilities
You gain all of the following benefits:
- Able to take three more minor wounds and one more moderate wound
- Add +2 to Might Pool
- Add +2 to Speed Pool
- Add +1 Edge in Pool of your choice
- Freely use all weapons
- Freely use all armor
- Gain one weapon of your choice
- At tier 3 and tier 6, choose an ability from the Science Fiction Genre Abilities list
Combat Prowess: You add +1 damage to one type of weapon attack of your choice: melee weapon attacks or ranged weapon attacks. Enabler.
Desperate Feat: While you have at least one moderate or major wound, you add +1 Edge to the Pool of your choice. Enabler.
Expert Combatant: You are trained in a specific weapon attack of your choice, such as swords, axes, or bows; or in a broader category of attacks such as light bashing weapons, light bladed weapons, light ranged weapons, medium bashing weapons, medium bladed weapons, medium ranged weapons, and so on.
At tier 2, you can choose to become specialized in the same attack method you chose at tier 1, but you must gain the skill normally.
At tier 6, you can become an expert in a specific attack method (either the one you chose at tier 1 or another weapon skill you're already specialized in), but you must gain the skill normally. Enabler.
For a Heavy, Expert Combatant also means choosing training in weapons appropriate to the genre, such as pistols and rifles.
Heavy Equipment Bundle
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment.
A heavy handgun (with 10 bullets) and machete, appropriate clothing, a Kevlar vest, a backpack, a sleeping bag, a gas mask, 50 feet (16 m) of nylon rope, a teakettle, a book of matches, two candles, a hammer, and a rusted knife. Your character also starts with currency or barter equivalent to a moderately priced item.
Part of Postapocalypse