Enhanced Hero (Rank 2)

You're more than human. Something made you that way—your abilities might be due to cutting-edge cybernetics; a freak accident, such as exposure to exotic energies or chemicals; an experimental serum or genetic therapy, unlocking latent potential or rewriting your very DNA; an alien artifact or mystical ancient relic; or something else. Whatever the source of your enhancement, your abilities allow you to perform feats that are impossible for normal people.

Your abilities include those that lend themselves to combat, which means that a team-up with others usually has you among those taking the brunt of any hostilities, protecting allies whose enhancements aren't quite as fearsome as your own.

Background

  • After you and your friends crashed into a truck illegally hauling toxic waste, you were enhanced. They died. Now you use your abilities to protect others in their name.
  • Recently your enhancement briefly flared with power, but erratically, without your control.
  • They attacked you, trying to extract what made you special. Now you're dedicated to not only defend yourself, but go after everyone with similar selfish, criminal motives.
  • A scientist who studied your abilities when they first appeared died three weeks ago.
  • Your estranged sibling, who couldn't stand the sight of your enhancement, recently reached out.
  • You've seen too many people suffer. You took on your role to show everyone that it's possible to fight for something better.
  • You accidentally killed a villain you were bringing to justice about a year ago.
  • It turns out there may be someone else with a duplicate of your enhancement—but that person is a villain.

Enhanced Hero Abilities

  • Able to take three more minor wounds and one more moderate wound
  • Add +6 to Might Pool
  • Add +6 to Speed Pool
  • Add +2 to Intellect Pool
  • Add +2 to the Pool you choose for your Superheroics ability
  • Add +1 Edge in Pool of your choice
  • Freely use all weapons
  • Freely use all armor
  • Three power shifts
  • One ability from the Origin Superhero Abilities list
  • At tier 3 and tier 6, choose an appropriate ability from the Science Fiction Genre Abilities list or the Fantasy Genre Abilities list

No Need for Weapons: Your unarmed attacks (such as punches, kicks, elbows, or knees) inflict an additional 2 damage. Enabler.

Press Advantage: When your damage-dealing attack roll is 17 or higher, you deal +1 damage with the attack. If you roll a 19 or 20, you inflict the extra damage regardless of whether you choose to deal additional damage or take a special minor or major effect. Enabler.

Successive Attack (2 Speed or Might): If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach as an extra action on your turn. You can use this ability with melee attacks and ranged attacks. Enabler.

An attack made as an extra action on your turn counts as a separate action for the purposes of modifying them with Effort.

Whenever an ability grants a choice between two Pools, each time you use that ability you can decide which of those two Pools to spend your points from. You can't split the cost between both Pools.

Superheroics: Choose one Pool: Might, Speed, or Intellect. For tasks using your chosen Pool, add your rank to the amount of Effort you can apply, allowing you to apply additional levels of Effort to tasks in that Pool.

In addition, you can choose to push yourself so hard that you take a moderate wound in exchange for two free levels of Effort you can apply to tasks in your chosen Pool (as long as this doesn't push you past your Effort limit for that Pool).

Finally, add your rank as a bonus to your recovery, with those points going only into the Pool you have chosen. Enabler.

By using Effort and free levels of Effort, higher-tier superhero characters can easily hit the game's normal limit for six levels of Effort on any task. The Superheroics ability adjusts this limit upward so the ability remains useful at higher tiers.

In effect, superhero characters have three different Effort limits (one for each Pool) instead of just one.


Part of Superheroes