Priest

You propitiate the dark ones, ancient entities, or possibly a very real and present god who will punish youifyoufailtocontinuesingingtheirpraisesandofferingsacrifices.Butinreturnforyourworshipand idolatry, you can call upon their antediluvian aid, allowing you to manifest inexplicable powers to heal, enhance, cleanse, or punish. Your allies count on you to interpret strange dreams, identify lost gods and their works, heal and ward them against malign influences, and, when it matters most, stepinto a fight with your magic or weapon. You’ve journeyed long and far enough to know that the capacity to strike a foe downwith an axe or sword is just as much a blessing as magic, as long as thanks are given afterward.

Background Options

  • Your natural carving talent wasso advanced that the gods noticedyou even as a child.
  • A year ago another priest predicted you would soon die in a bloody, surprising manner.
  • An idol you gave to a barbarian warlord was returned to you recently, bloodstained and hewn.
  • A message from your father arrived a few weeks ago, demanding that you return to your homeland.
  • Missionaries in an obscure faith raised you.Now you hope to spread the good word as far and wide as possible to grow your faith’s reach.
  • You woke in a tomb this morning. You gotout but don’t remember how you got there.
  • Last month you cast out a demon that was possessing a bandit. Their promised reward is still pending.
  • You believe the gods keep claiming credit for your innate magical abilities.One day you hope tocutthemoutentirely,butuntilthen,yourepeattheirdogmastothegullible.

Priest Abilities

You gain all of the following benefits: Able to taketwo more minor wounds and one more moderate wound Add+3 to Intellect Pool Add+1 to Might Pool Add+1 Edge in Pool of your choice Freely use light and medium weapons Freely use light and medium armor Gain one weapon of your choice At tier 3and tier 6, choose anability fromthe Fantasy Genre Abilities list

Cypher Use: You can bear one additional cypher at a time. Enabler. Idol (3+ Intellect): At the conclusion of a ten-minute ritual, you createan idol that persists until its magic is exhausted. The idol could be asymbol etched in stone, a figurine woven from twigs, a small carving, or something similar.The idol must be set on a solidsurface with a nod towardbeing protected from the elements, such as being set in a tree hollow, at the base of a wall, or inside a structure. Effort: You can carry the idol with you. The idol’s holy connection to the ineffable provides yourchoice of one of the following fixed benefits. Whoever prays to the idol as their action gains this benefit whether you are present or not. The idolhasadepletionof1–2in1d6;rolleachtimeitgrantsitsbenefittosomeone.

Depletion, page (ref)

BestialFury: The supplicant is infused with a latent spirit of bestial fury. The fury activates when the supplicant loses their temper or they choose to rouse it as an extra action on their turn.

When the fury emerges, the character visibly changes into a swollen, rage-filled version of themselves.Whilefurious,theycan’tspendIntellectpointsforanyreasonotherthantotrytoregain their composure. They attack any and every livingcreature within short range, rolling twice for each attack and taking the better result. The fury lasts until they use a ten-minute or longer recoveryor they use an action to succeed on a difficulty 2 Intellect task. When the supplicant reverts to normal, the physical toll of the change deals two moderate wounds. (A furious NPC supplicant is effectively one level higher andtakes 6 damage when the fury ends.) Healing: The severity of one of the supplicant’s wounds is reduced by one step. Spiritual Cleanse: The supplicant is freed from one curse, demonic possession,or similar spiritual affliction of level 5 or less. Ten minutes to initiate.

If Healing is used on an NPC, they regain 5 health.

Retribution (1 Intellect): You call forth the powers of a deity to assail a foe within short range that you can see. If your Intellect attack hits, the target takes 3 damage; they are also marked with an obvious sign relating to that deity until you make a ten-minute or longer recovery. For example, if you call for the retribution of Thesk the Serpent Lord, the attack looks like ephemeral snakes twining around and biting your foe, and they are marked on their foreheador another obvious location with glowing fangsora snake’s head. At tier 3, the retribution increases to 5 damage. Lastaction.

[!example]


Part of Swords & Sorcery